
La bibliothèque numérique des universités publiques du Sénégal
Auteur(s): Kumar, Krishna
Editeur: Packt Publishing
Année de Publication: 2013
pages: 104
ISBN: 978-1-84969-814-6
eISBN: 978-1-84969-815-3
Written as a practical, step-by-step tutorial, this book is full of engaging examples to help you learn in a practical context.This book is for game developers or anyone who wants to learn how to fully utilize the PhysX Physics Engine quickly and efficiently. You don't have to be a die-hard programmer to get started with this book. Basic knowledge of C++, 3D mathematics, and OpenGL is all you need.