La bibliothèque numérique des universités publiques du Sénégal

Learning Game AI Programming with Lua

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Auteur(s): Young, David

Editeur: Packt Publishing

Année de Publication: 2014

pages: 352

ISBN: 978-1-78328-133-6

eISBN: 978-1-78328-134-3

If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expa

If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.

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