
La bibliothèque numérique des universités publiques du Sénégal
Auteur(s): Gordon, V. Scott
Editeur: Mercury Learning and Information
Année de Publication: 2021
pages: 536
ISBN: 978-1-68392-736-5
eISBN: 978-1-68392-735-8
This new edition provides both step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java in addition to reviewing its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing.
FEATURES
The companion files and instructor resources are available online by emailing the publisher with proof of purchase at info@merclearning.com.